My partner, Ross, and I actually won the tournament, but I won't really dwell on that one too much as Ross is the one who deserves the credit for it (that really isn't just me trying to be modest as Ross was responsible for virtually every single tactical decision and manoeuvre that our team made). Still, I thoroughly enjoyed participating in it and I was able to learn a hell of a lot from playing alongside Ross as he is a very experienced 40k player, and a friendly bloke as well!
Both Ross and I were using Necrons and the list I played with was pretty much as follows:
- Destroyer Lord
- 6 x Wraiths
- 5 x Warriors + Night Scythe
- 5 x Warriors + Night Scythe
- 3 x Spyders
- 4 x Scarabs
- Overlord
- 6 x Wraiths
- 5 x Warriors + Night Scythe
- 5 x Warriors + Night Scythe
- 3 x Spyders
- 4 x Scarabs
There were a few things I learned, or just became a lot more familiar with, from playing this list:
- Fearless - The Scarabs, Spyders and Wraiths all having the Fearless rule seemed to work really well. Im not too sure if having a Necron melee style list like this would work anywhere near as well if it was full of non-Fearless units, for example Lychguard or Praetorians. Due to the low Initiative of Necrons, even taking into account the use of Whip Coils for the Wraiths, they are pretty much always going to take some damage in the Assault phase and therefore even if they dish plenty out as well they are still going to lose quite a few combats. Having the addition of Fearless though meant that they all stood their ground until the fight was over.
- Monstrous Creatures - Id never really bothered looking at the rules for Monstrous Creatures before as I never really had enough of them (Spyders) to consider fielding them. However, now that I have used them Im a really big fan, particularly for the "Smash" special rule which basically means that all their wounds in Assault are AP2. This one was particularly effective in our final game against Grey Knights and Dark Angels.
- Toughness - A rule that I was aware of, but had never really paid much attention to before, is "Multiple Toughness Values". This is the rule that means you take the majority toughness value of the unit when working out wounding. What this meant was that my Destroyer Lord of Toughness 6 was effectively reduced to Toughness 4 when attached to the Wraith squad (not really a big issue for me), but the interesting use of this was from Ross who attached his Overlord to his Spyders, which meant he was effectively increased from 4 to 6. Not sure how much I would be able to manipulate this rule in future but it's definitely something I'll be more aware of now.
Overall then it was a really good day, and obviously very pleased with the outcome, I cant see me attending any of the more serious tournaments at any point but if York Garrison run anything similar again in future then I may well put in another appearance :-)
(I've got a few pics of the games from the tournament that I played in so I will try and get those uploaded and posted at some point soon, hopefully along with a brief description of each game as well)
Definitely plan to run more, going to get feedback on the use of secret missions and I'm considering trying a sidebar approach for the next one I organise. Congrats on the win too, myself and Bennett had your team down as the favourites as it was really hard army on paper.
ReplyDeleteThe toughness thing is why I only take a single hive guard with the Swarmlord otherwise his T increase from iron arm doesn't work
The secret missions worked well, I'll talk to you about them more on Wednesday night though if you like
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