Wednesday 30 May 2012

Scarabs and general progress update

It took a bit longer than expected but all my remaining Scarab swarms are now finished. I now have 10 in total so I dont think I'll be adding anymore for a while. In the background of some of the pictures you can see a batch of Necron Warriors that are also nearly finished, there are 20 of them just waiting to have the green plastic rods attached to them. So, in total I now have the following models finished :

Wednesday 16 May 2012

First Scarab base completely finished

The idea with this one was to try and create the impression of the Scarab swarm bursting out of the ground. Im fairly happy with how this one turned out, just another nine more to go now

 

 

 

Monday 14 May 2012

Finished building my Scarabs

I didnt manage to make as much progress with my Necrons as I would have liked to over the last few days but I have managed to finish building the Scarab Swarms. I decided to stick with the standard 4 x GW Scarabs per each base and then padded those out with varying amounts of the resin ones I got from Puppetswar.

 

The photos dont entirely do these justice at the moment but hopefully once Ive finished painting them a lot of the details of what I was trying to achieve should become a bit clearer

 

 

 

 

 

 

 

 

Thursday 10 May 2012

Necron Scarabs

I was inspired by this post at From The Warp to turn my Scarab bases into more of a swarm style, rather than the standard four little GW scarabs all stuck up in the air on plastic pegs

So, these resin scarabs from Puppetswar arrived for me yesterday



I spent a while last night cleaning up the flash and then creating some bases for them. Hopefully there should be some more pics to upload later on today or tomorrow
 

Space Marines vs Orks - Summary

Normal service was resumed with this one, I lost quite badly.

Most of these units Ive used before, at some point or another, and due to how poorly I did I wont bother with a review of how each unit performed this time. Of the more experimental options that I went for the Predator did okay and is certainly something I would consider using again and the Whirlwind was actually surprisingly good as well. Ive heard a lot of negative comments about Whirlwinds before, which is probably why Ive never bothered using it previously, but I think its a unit that definitely has a place against armies like Orks (and possibly Imperial Guard) as it was able to do a fair bit of damage before they got anywhere near to it.

Oh yeah, and for the second game in a row my Land Raider was immobilised before I had even had my turn and therefore turned out to be of no use at all. Bit of a shame really but I have certainly learned the hard way that I need to pay more attention to where I position it in future.

Overall, Im actually starting to get a bit bored of Space Marines at the moment. My SM army has been rather neglected for a couple of months now and I could really do with buying a few additional units and options for it to make the most use of it (a second Vindicator for example as Ive been told several times that one on its own is a bit pointless as it always gets destroyed quickly), but I dont really want to spend anymore cash at the moment due to working on my new Necron army recently. I promised myself at the beginning of the Necron project that I wouldnt field any unit that wasnt completely assembled, painted and based but Ive put so much effort into them recently (mainly just with building them) that Im now very keen to get started with playing them.

I think I will try and persist with the Marines for a while longer, and its not that Im in any way saying that they are a poor army and responsible for my terrible performances. The blame for that lays solely with me unfortunately so I think the Marines deserve a bit more persevering with for the time being. From a blog point of view going forward I'll probably be focusing more on Necrons from now on though as I bought quite a lot of the recently released 2nd wave bits at the weekend and now have quite a formidable collection.....well, once its all built I will have.

Tuesday 1 May 2012

Review : Modeller's Workstation

I purchased a Modellers/Painters Workstation from Sphere Hobby Products on eBay so thought Id write a quick review of it.



Description : Used for general modelling stuff such as cutting, painting etc.
Pros : Fits together really easily. Its a generic product that's aimed at a variety of different uses but its been pretty well thought through and laid out. The built-in cutting mat is particularly handy
Cons : The price. At £60 + £10 p&p it is rather expensive
Overall : I debated quite a long time about this as the £70 total price of it did put me off. However, now that Ive bought it Im really pleased with it as its extremely useful for keeping my work area a bit tidier (which has also pleased the Mrs as she was getting a bit annoyed with the mess it was previously in).
Rating : 6/10 for this one I think. If the price had managed to be more like £50 then this could easily have gone up a bit higher but Im still not quite sure its worth its price tag.

Space Marines vs Orks

1800 Pts - Codex: Space Marines Roster
Here is the list Im thinking of using tomorrow night. Im playing against Orks so I thought Id go for lots of shots and obviously Ive had to make use of the models I actually physically own (just realised that several of these listed on here arent even built yet so it looks like Ive got a busy evening ahead of me).

Im sure this list probably isnt the most competitive but Ive never used a Whirlwind, Assault Cannons or even the Heavy Bolter with the Scouts before so its pretty experimental for me really, just to see how some of those perform.

1800 Pts - Codex: Space Marines Roster

Total Roster Cost: 1800

HQ: Space Marine Captain in Power Armour (1#, 100 pts)
   1 Space Marine Captain in Power Armour, 100 pts

Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 31
      1 Sergeant, 28 pts = (base cost 23 + Melta Bombs 5)

Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 31
      1 Sergeant, 28 pts = (base cost 23 + Melta Bombs 5)

Troops: Scout Squad (5#, 135 pts)
   4 Scout Squad, 135 pts = 4 * 13 (base cost 13) + Heavy Bolter w/Hellfire Shells 10 + Sergeant Telion 50

Heavy Support: Whirlwind (1#, 85 pts)
   1 Whirlwind, 85 pts

Heavy Support: Vindicator (1#, 115 pts)
   1 Vindicator, 115 pts

Heavy Support: Predator (1#, 85 pts)
   1 Predator, 85 pts = (base cost 60 + Heavy Bolter (each side) 25)

Fast Attack: Land Speeder Squadron (2#, 180 pts)
   2 Land Speeder Squadron, 180 pts = 2 * 50 (base cost 50) + Typhoon Missile Launcher x2 80

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought, 125 pts = (base cost 105 + Heavy Flamer 10 + Assault Cannon 10)

Elite: Terminator Assault Squad (7#, 500 pts)
   5 Terminator Assault Squad, 200 pts = 5 * 40
      1 Sergeant, 40 pts
      1 Land Raider Crusader, 260 pts = (base cost 250 + Multi-melta 10)

Elite: Dreadnought (1#, 115 pts)
   1 Dreadnought, 115 pts = (base cost 105 + Assault Cannon 10)

Validation Report:
c-1. File Version: 1.44 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 3 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 3 (0 - 3)

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